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Old 10th February 2010, 17:40   #17  |  Link
um3k
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Join Date: May 2007
Posts: 220
Quote:
Originally Posted by 2Bdecided View Post
Oh well - I thought maybe you could adapt it, or re-use bits of it - not use it as-is.
I'll take another look at it at some point--right now I'm seeing how far I can go with what I started with.

Quote:
e.g. normally block-based motion compensation is going to work better than global motion compensation. Depends on the content, but I think I'd try to use that part, at least.
I haven't done extensive testing, but from what I've read and done, it seems MVTools doesn't have the accuracy I need--nor does DepanEstimate, hence my usage of a Deshaker log. However, I'm looking into using MV for the moving bits in order to give them some degree of enhancement, as opposed to the none they have currently. Well, nothing beyond NNEDI2, anyways.
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