Happy to see it's usefull to some people. But i warn again, unless bug found, everything is expected to work properly, except the HDR to SDR wich is just a multiply scaling, i've just made it out of curiosity to see what result a very simple thing would produce, without expectation of course, because if it would have been so simple, it would have been done a long time ago.
I'll had for 0.2 input RGBPS on ConvertRGBtoXYZ and ConvertLinearRGBtoYUV.
With also a document explaining things more precisely.
After, for 0.3, i'll try to add the standard tonemap. They are "simple" functions (multiply, div, add, sub), so, they can be vectorized.
And then, i'll "slowly" or "quietly" work on the real HDR to SDR process i want to try, but don't know if it will produce results...
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