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Old 3rd April 2011, 17:22   #16786  |  Link
v0lt
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Join Date: Dec 2008
Posts: 1,971
Quote:
Originally Posted by madshi
Yeah, correct. But that doesn't mean that you can't use a worker thread. You just need to do device reset / release on the worker thread, too. That would be the proper bug fix.
We tried. It does not help.

Changeset 3011
update for commit 2991: don't use a worker thread in D3DFullscreen mode except madVR
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