Quote:
Originally Posted by Asmodian
To complicate this Nvidia, with all drivers as far as I know, has that odd half pixel chroma offset which madVR avoids in copy-back mode by handling all chroma scaling itself. With DXVA2 Native there is a blur or similar damage when coping the chroma to madVR (GPU to GPU memory copy), even when using non-dxva chroma scaling. D3D11 Native avoids this issue. Nvidia's DXVA2 deinterlacing still has chroma issues no matter what chroma scaling you use.
|
That's interesting, I'm mostly using DXVA2 Native with my GTX 1060 and haven't noticed that so far. On which scenes can I see such damages clearly? So, should I definitely change to D3D11 Native ? PotPlayer doesn't like D3D11 Native much.