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Old 22nd January 2019, 04:18   #54394  |  Link
nsnhd
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Join Date: Jul 2016
Posts: 130
Quote:
Originally Posted by Asmodian View Post
To complicate this Nvidia, with all drivers as far as I know, has that odd half pixel chroma offset which madVR avoids in copy-back mode by handling all chroma scaling itself. With DXVA2 Native there is a blur or similar damage when coping the chroma to madVR (GPU to GPU memory copy), even when using non-dxva chroma scaling. D3D11 Native avoids this issue. Nvidia's DXVA2 deinterlacing still has chroma issues no matter what chroma scaling you use.
That's interesting, I'm mostly using DXVA2 Native with my GTX 1060 and haven't noticed that so far. On which scenes can I see such damages clearly? So, should I definitely change to D3D11 Native ? PotPlayer doesn't like D3D11 Native much.
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