Here is some new Information about the inner working of Quicksync and which parts are still related to the EU (Shaders) and how turbo boost influences this (frequency changes)
http://software.intel.com/sites/land...d-applications
Its a very interesting read
it also shows that their are still ways to improve the quality on the Driver side
Quote:
Motion Estimation Track
The Motion Estimation Track is actually the kernel software which runs on the Execution Units (EUs) of the graphics unit. This kernel is executed while adaptively invoking the motion estimation acceleration hardware. The actual behavior depends on the TargetUsage set by the application. Here we can see 4 stages inside the Motion Estimation Track with MFX_TARGETUSAGE_BALANCED mode. The performance of this track depends on the usage parameter, but it is also affected by whether graphics Intel Turbo Boost Technology is on or off.
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