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Old 22nd July 2011, 10:56   #6  |  Link
mandarinka
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Join Date: Jan 2007
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ATi has some kind of AA that works blindly on the rendered image (called MLAA, if I got it right - I don't play games at all); however traditional methods of aliasing are based on having knowledge of the geometry of the scene (I guess something like being aware of the polygon wireframe under the textures afaik), and thus won't work unless they can plug into the rasterization of the 3d scene.
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