Storage is still matters — shadow copies for example can eat space pretty fast if you will do massive writes. That requires separate storage for temporary data — it's not something that comes for free.
Memory also heavily matters in 32-bit apps, fft3dgpu for example eat allocation space in that way, so it's not possible to use it two times on HD content. If you add memory requirement for encoding and decoding, mvtools processing, etc — you will suffer from insufficient address space. (Sorry for my english)
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