Quote:
Originally Posted by SuperLumberjack
I don't think it's suited for YouTube
But for playing (not too close to the screen), it's cool!
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The PGXP function only fixes the wobbly polygon coordinates; the CRT effect is entirely by the shader.
Here's track 3 without the shader:
wipEout 1 - track 3, 4x internal res, PGXP enabled.mkv (228.3 MB)
(It's played in Rapier class, so it's much faster than the other videos)