Quote:
Originally Posted by OvejaNegra
Second final question:
Is there any proper way of converting from one to another on avisynth (without using colormatrix), i know this would imply converting to and from RGB but i want to know.
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nah, it goes way beyond RGB, CIE 1931 is required here (all RGB colorspaces are derived from CIE 1931)
and you'll need a 3D expression to go from RGB to XYZ, something like mt_lutxyz, but with higher precision, like floating point
you can do it with std.Expr in vaporsynth, and, I don't really know if there is an "avisynth Expr" out there