Thx for your testing report. Its very detailed, which is very helpfull to narrow down those nasty bugs.
Since a and b seem to work im going straigth to c.
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Originally Posted by tebasuna51
c) wav6 -> ac3 (Soft Encode)
- Channel Mapping: Disable (See Configure notes)
- Stream manipulation: Enable (Mono Streams)
- Output Format: Wave PCM (Don't work with wav_ex)
- Sample Type: Work at least with: 16bit int, 32bit int, 32bit float IEEE
- Configure notes:
1) Channel config: with L-0, R-1, C-2, LFE-3, LS-4, LR-5 is not necessary enable the ww Channel Mapping (only necesary when you make a re-ordered wav6 to be open directly in SoftEncode)
2) LFE Enable (necessary for 5.1). Then you insert, in SonnicAc3.ini, "UseLFE=On". SoftEncode make a 5.0 ac3, because a bug or a bad chosen name need "UseLFE=Off" to make a 5.1 ac3. I use:
Sonic Foundry Soft Encode Version 1.0 (Build 19)
Dolby Digital Encoder Version 6.2.2 December 2, 1997
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1)The channelmappings supplied are from other users, they are not tested by me. I added them since they might be usefull to others.
2)If i understand you correctly, you are saying i have to set the UseLFE to off to enable it? Im checking it out myself to see whats going on.
Quote:
d) wav_ex 6chan <-> 6 mono wav_ex
Correct split in 6 mono wav_ex preserving the ChannelMask.
Incorrect Merge of 6 mono wav_ex ignoring the ChannelMask.
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Only the splitting preservers the mask, when merging or stitching the mask is set to 0. This is done intentionaly, because what should ww do if 2 files with the same mask were added. So to quickly solve this is just set the mask to 0.
I am thinking about an option to manualy set the mask, and give a hint based on the existing masks.
Quote:
e) wav > 4GB
Opened when enable "Ignore invalid wav size". Length limited to 4GB. I think, in this case, the length must be calculated with the file size.
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Whenever the size in the header is ignored, everything behind the start of the datachunk is treated as sampledata. So it should read until the end of the file.
Quote:
I know the problem with the extrachunks at the end of file, but is better to have little clicks at the end, than lose MB of correct data.
When split in 6 mono wav only the first 4 GB are converted, the rest are ignored.
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If not all data is converted, then something is wrong. ww doesnt cut away a couple of MB's just to be sure you dont get a pop. I just created a 6 channel file of 6 gb and splitted it into 6 monostreams.. Alls of them have the correct length
Are you sure you had enough diskspace?