Quote:
Originally Posted by Orf
at second thought, and may be I'm missing something here, but why all of your starts talking in one voice about OpenCL vs DirectCompute, when I was initially asked about pixels shaders vs direct compute shaders ?
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Because you were asking about NNEDI3 GPU implementations, and you were asking about DirectCompute. So we tried to explain to you that for NNEDI3, you'd better be using OpenCL because it's dramatically faster.