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Old 3rd January 2012, 01:20   #30  |  Link
Youka
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Join Date: Mar 2011
Location: Germany
Posts: 64
Quote:
Originally Posted by tin3tin View Post
Btw. maybe you could change the path in 'Head.avs' to: LoadPlugin("..\..\Data\FLuaG.dll")?
You mean LoadPlugin("..\data\FLuaG.dll"). Doesn't work (for me), because LoadPlugin just accepts the complete file path.

Quote:
Originally Posted by tin3tin View Post
I did it once in this OpenGL AutoIt plugin. There are some nice examples and a manual. Maybe the commands aren't that different and those examples could be usefull in FLuaG too?
For FLuaG everyone can look for the mass of OpenGL tutorials on the web (excluding window initialization, isn't needed in FLuaG) and just write it in Lua, so there are tutorials.
Seems it's needed to include OpenGL & Lua teaching into FLuaG. When i have more time, i will create a video tutorial step-by-step.
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