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Old 19th August 2010, 11:27   #80  |  Link
hust_xcl
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Join Date: Jul 2010
Posts: 11
Quote:
Originally Posted by Dark Shikari View Post
That's not the reason that diamond is the problem. You can simply limit the number of iterations to avoid that.

The reason diamond is problematic is that to get even remotely decent performance, you have to have coalesced loads for the GPU threads.
you are right!
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