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Old 31st January 2019, 11:01   #54512  |  Link
Manni
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Join Date: Jul 2014
Posts: 942
Quote:
Originally Posted by madshi View Post
But HDR passthrough only activates under very specific conditions (must be windowed, can't be FSE, must be fullscreen, can't be windowed, must be D3D11, can't be D3D9, must be 10bit, can't be 8bit) which is bad, and HDR metadata is not properly passed through, as far as I can see.
Now you're being greedy, you want *everything* to work for *everyone* in a single nVidia driver?

I consider myself lucky if everything I need works. That's why I said "for me":

- I don't use FSE, except in 3D, and it worked fine. I didn't check if I still needed FSE in 3D, I will.
- I only use fullscreen to watch films. When windowed, I don't mind about quality.
- I only use D3D11 native, nothing else can deal with HDR without making too many compromises here
- I only use 10bits because my JVC has a bug in 8bits (as you know, the magenta bug), so 8bits isn't an option except at 4K60p and I have to use a profile to not send metadata in that case.
- I don't really care about passthrough or HDR metadata as I only use pixel shaders tonemapping now given how excellent it is . Except for the BT2020 flag, which I didn't check so good point.

I'll double check a few things later and will report back. Always ready to go back to good old 385.28, or even 416.81
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Last edited by Manni; 31st January 2019 at 11:29.
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