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Old 3rd April 2018, 10:05   #50026  |  Link
Ver Greeneyes
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Join Date: May 2012
Posts: 447
By the way, which madVR options can I use to reduce GPU memory usage? I assume the GPU queue size is relevant and the number of frames to be presented in advance, but what about "trade quality for performance" options? Does "store custom pixel shader results in 16bit buffer instead of 32bit" help a lot?
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