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Old 20th March 2011, 20:37   #1010  |  Link
hoborg
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Join Date: Nov 2008
Posts: 454
Quote:
Originally Posted by nevcairiel View Post
Maybe you should bring that up with the renderer devs, then.. :d
I already did.
For example MePo dev wrote that this is audio decoder bug. I just trying to found the source of this issue :/

Only way i found how to fix it is to use ffdshow audio decoder with disabled jitter correction.
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Last edited by hoborg; 20th March 2011 at 20:41.
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