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Old 17th October 2017, 11:30   #517  |  Link
SaurusX
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Join Date: Feb 2017
Posts: 135
Quote:
Originally Posted by MysteryX View Post
If you're using Avisynth+, you can use ConvertBits(16) and ConvertBits(8) to work in high-bit-depth.

Also is there a reason why you wouldn't just let the RGB conversation happen on the GPU? If there's a color shift, it might be due to a wrong color matrix. When doing GPU conversion, you can use MatrixIn and MatrixOut which are Rec709 by default. Perhaps your clip has Rec601. Double-check what color matrix is your source material.
I'm using AviSynth through megui. Without an explicit call of ConverttoRGB24(matrix="Rec709") I get the following error message:



So I'm not quite sure what you mean by letting the conversion happen on the GPU. Is this problem an Nvidia thing? I've already had to make two small alterations to shader.avsi where I've set PlanarOut=False.

Thanks for your help.

Last edited by SaurusX; 17th October 2017 at 12:26.
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