Quote:
Originally Posted by Anima123
Zachs, is it possible to add the FineSharp scripts on the original yuv space with MPDN, since the convert to YUV step will only degrade the chroma, by doubling and reversing to half video size another time? I also doubt the convert to RGB would have the same quality of the renderer doubling, which can choose a fancy chroma doubling method.
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The ToYuv shader doesn't downsample the chroma. The only possible loss is rounding errors by converting back and forth, but that shouldn't be a problem if you use a high enough bit depth.
Edit: Also note that there's no additional value whatsoever to perform sharpening in the original YUV, besides preventing unnecessary colour conversions.