View Single Post
Old 6th January 2011, 10:57   #15  |  Link
Malcolm
Registered User
 
Join Date: Sep 2002
Location: Germany
Posts: 352
Quote:
Originally Posted by Dogway View Post
-the default behaviour is sse=true (as tnlmeans)? I like using sse=false for animation sources, it works nice for large flat colors.
-If you feel like, could you make some kind of dark protection? if a source has very dark scenes it completly turns into a mud secuence (just like tnl or dfttest).
-Do I need to make it MT or something?
- yes, i have only implemented sse. sad should be no problem. i will consider adding this.
- dark scene protection: actually i would recommend to do that with a little bit of scripting in avisynth.
- Using MT will not help. NLMeansCL itself is already mutithreaded on the GPU by nature. That's where the real work is done. So multithreading the wrapper-part, which runs on the CPU doesn't help improving performance.

0.19 fps?!? Wow! i cannot imagine how this number comes to existance. At 720x576? What's your script?

Last edited by Malcolm; 6th January 2011 at 10:59.
Malcolm is offline   Reply With Quote