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Old 4th December 2009, 23:59   #2  |  Link
SamuriHL
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Quote:
Originally Posted by albain View Post
Thanks SamuriHL for all your efforts

This is a big problem when you can't reproduce the crash in debug mode. Have you tried to run it without vs debugging into ?
I mean there are 2 ways to debug : either attach to the process and run it, or let the player run without visual studio and when it will crash it will ask you if you want to debug

Last resort is to add DPRINTF but this is very difficult to narrow the problem down. I will perform some deeper analysis of the code, but I need a max of info

Could you send me logs whith working and "crashing" samples in that case ?

Otherwise I have opened a new thread for HD audio bitstream.

We have taken this one into hostage enough

http://forum.doom9.org/showthread.ph...75#post1349575
Ok, let's just continue our discussion here.

Yea, I tried opening it up in debug after the fact, but, the processes have all terminated and I don't have a debug version of MPC-HC. (Nor do I really wanna go down that path.) Let me get back to a debug version, but, the timings on that version are all messed up. It runs in VERY slow motion. And in debug it didn't crash regardless of what I tried. Um, I can definitely provide you with logs but I don't think they're going to be useful.
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