Quote:
Originally Posted by Leak
Look at the player's CPU usage - I'm pretty sure there is no optimized 64 bit assembly code for DeBand, so it's CPU use will go through the roof, which in turn will cause exactly what you described...
np: Bibio - Bones & Skulls (The Apple And The Tooth)
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Hmm, ok.
Its just as you say, it want up to 60+ on CPU with deband on.
By the way, what else is not x64 optimized yet?