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Old 4th May 2013, 00:09   #21  |  Link
Keiyakusha
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Join Date: Jun 2008
Posts: 1,576
Quote:
Originally Posted by poisondeathray View Post
Can you explain what you have in mind ? Some non linear scaling ?
Something like this (^_^)

Code:
#yv12 source
Spline36resize(1280,720)
w=width()
Audiodub(blankclip(last),last)
Converttomono()
Normalize()
pointresize(1280,720)
Converttoyv24()
Histogram(mode="audiolevels")
Converttorgb32(chromaresample="point")
calc=FrameRate()*1280/Framecount()
Changefps(calc,linear=false).Trim(0,-w)
Crop(100,0,-1179,-360)
WeaveColumns(1280)
Greyscale()
Levels(0, 1.000, 1, 0, 255, coring=false)
aa=Crop(0,0,0,-height*3/4)
bb=Crop(0,height/4,0,-height/2)
cc=Crop(0,height/2,0,-height/4)
dd=Crop(0,height*3/4,0,0)
aa=pointresize(aa,width(aa), height(aa))
bb=pointresize(bb,width(bb), height(bb)/6)
cc=pointresize(cc,width(cc), height(cc)/9)
dd=pointresize(dd,width(dd), height(dd)/12)
Stackvertical(aa,bb,cc,dd)
blur(1)
F/sn UBV theatrical teaser


Edit: no blur

Last edited by Keiyakusha; 4th May 2013 at 00:15.
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