RF
17th August 2005, 03:16
Alright, I'm about ready to shoot myself.
Late last year I did a few pretty advanced projects in Scenarist and I had gotten pretty comfortable with the in's and out's of the program. Unfortunately, I haven't used it since for anything but the most basic reauthoring.
Today I decided to reauthor Gladiator with an animated main menu and animated chapter menus ... right from the disc. I broke up the vts_01_0.vob into the separate menus using DVD2AVIdg (frankly, I don't know if there's a better way to extract the individual menus - video & audio) from that file.
I took a screencap of the main menu and loaded it in photoshop, then put blue (0,0,255) rectangles over the "play" and "scene selection" words of the menu. I removed the screencap background (so that the blue rectangles were sitting on a white background), flattened the file and saved it as mainOverlay.bmp.
After importing my m2v file (with pulldown applied) and ac3 file into Scenarist as assets and setting their drop-type to drop-frame, I added a language folder to vts01. I turned my m2v and ac3 files into a track and dragged them onto the language folder in the Scenario window.
NOTE: my main menu is actually broken into a pgc with 2 chapters, where the first chapter is the intro to the menu and the first part of the menu and the second chapter is the part of the main menu that will loop. Both chapters should have the subpicture.
After this I imported my mainOverlay.bmp into Scenarist as an asset, specifying that it should be a subpicture with forced start. I set its drop-type to drop, went to the track window, and dragged the subpicture file into the timeline. It appeared.
Now here's where things started to get weird. When I went back to the scenario window, I double-clicked the NSM flag at the top left of the cell box. The Simulation window opened and my blue boxes from my subpicture appeared, but they were slightly off. When I tried to adjust their color so that they would not be opaque, the color wouldn't change. I put a button around it and tried again ... wouldn't change.
I went back to photoshop and fixed the position of the blue boxes, flattened the pic again, resaved with same filename. Went back to scenarist, removed the subpicture from the tracks and from the data window then reimported mainOverlay.bmp as an asset, setting it as subpicture with forced start. I set the drop-type, dragged it into the appropriate tracks, went to view/simulation, the sim window popped up ... but now I can't see my subpicture. If I click on the "original subpicture" button at the top of the Sim window it shows it (but not the menu background), but when I click on the button to the right or left of that the subpicture disappears. I don't know why it's not displaying. I've tried resaving the subpicture file, restarting Scenarist and even restarting my PC.
Am I forgetting something ridiculously simple or is there something really weird going on?
Late last year I did a few pretty advanced projects in Scenarist and I had gotten pretty comfortable with the in's and out's of the program. Unfortunately, I haven't used it since for anything but the most basic reauthoring.
Today I decided to reauthor Gladiator with an animated main menu and animated chapter menus ... right from the disc. I broke up the vts_01_0.vob into the separate menus using DVD2AVIdg (frankly, I don't know if there's a better way to extract the individual menus - video & audio) from that file.
I took a screencap of the main menu and loaded it in photoshop, then put blue (0,0,255) rectangles over the "play" and "scene selection" words of the menu. I removed the screencap background (so that the blue rectangles were sitting on a white background), flattened the file and saved it as mainOverlay.bmp.
After importing my m2v file (with pulldown applied) and ac3 file into Scenarist as assets and setting their drop-type to drop-frame, I added a language folder to vts01. I turned my m2v and ac3 files into a track and dragged them onto the language folder in the Scenario window.
NOTE: my main menu is actually broken into a pgc with 2 chapters, where the first chapter is the intro to the menu and the first part of the menu and the second chapter is the part of the main menu that will loop. Both chapters should have the subpicture.
After this I imported my mainOverlay.bmp into Scenarist as an asset, specifying that it should be a subpicture with forced start. I set its drop-type to drop, went to the track window, and dragged the subpicture file into the timeline. It appeared.
Now here's where things started to get weird. When I went back to the scenario window, I double-clicked the NSM flag at the top left of the cell box. The Simulation window opened and my blue boxes from my subpicture appeared, but they were slightly off. When I tried to adjust their color so that they would not be opaque, the color wouldn't change. I put a button around it and tried again ... wouldn't change.
I went back to photoshop and fixed the position of the blue boxes, flattened the pic again, resaved with same filename. Went back to scenarist, removed the subpicture from the tracks and from the data window then reimported mainOverlay.bmp as an asset, setting it as subpicture with forced start. I set the drop-type, dragged it into the appropriate tracks, went to view/simulation, the sim window popped up ... but now I can't see my subpicture. If I click on the "original subpicture" button at the top of the Sim window it shows it (but not the menu background), but when I click on the button to the right or left of that the subpicture disappears. I don't know why it's not displaying. I've tried resaving the subpicture file, restarting Scenarist and even restarting my PC.
Am I forgetting something ridiculously simple or is there something really weird going on?