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View Full Version : Use .AVS in Vegas 6.0a?


Raterus
28th July 2005, 01:38
Hello,

I'm new to all of this, so please bear with me. I'm trying to do what I think should be a simple thing, but it's quickly becoming very complicated.

I'm making home videos from my DV Camcorder, where I'll eventually burn them to a DVD. One thing I desiring is for the video to be imprinted with the DateCode from the .AVI. I got into using AviSynth and the DVTimeStampEX plugin which does exactly what I need.

Now I have a .AVS file, but I need to get it to work in Vegas, where I'm going to add/edit all the clips I captured, and eventually create a .mpg with.

I've explored many options on how to get these .AVS files to work in Vegas, but from my sheer ignorance of all the intricies of video, I'm getting the impression I'm doing more harm than good to my video. I don't want to lower the quality of what my captured video has!

Here's what I've found that works:
- Open .avs in VirtualDub and resave a new .avi with my AviSynth changes.

This works but I have a ton of clips I'd have to do this too, also the hard disk space needed to do this is quite a bit.

- Use VFAPI Reader Codec & ReadAVS.dll

This works great too. I'm not thrilled about all these acronyms I'm throwing at my Video, and again we have the size issue. Also I read that VFAPI uses RGB24, does using this come at a cost of quality to my DV video?

Am I missing something obvious here? I'm just trying to get a DateTime stampped onto my video, would be great it Vegas could do this when I'm capturing!

Can anyone offer any help/assistance/ideas I haven't explored? I would greatly appreciate it!

Thanks
--Michael

Pookie
28th July 2005, 03:49
Do a search on DGvfapi - it allows multiple instances of faked AVIs to be loaded in your editor..

I believe Vegas brings everything in at RGB , so adding a

ConverttoRGB32()

at the end of your AVS scripts might be appropriate in your case.