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View Full Version : Execute Button in VobBlanker 2.0.0.2


lordkiwi
12th May 2005, 10:02
BTW I love your program but, Why is this a bug fix!!!

BugFix: Main menu Execute and quit were not disabled when they should be.

Why do you disable the execute button after each run. Why did you change it so the execute button in the menu also disables now. When I’m splitting DVD-9 disks I have to reload the source folder each time I want to change the VOB/CELL selection. Each time I loose all the selections I made previously. Disabling the Execute button was annoying. But disabling the Execute menu totally drives me crazy.

blutach
12th May 2005, 11:22
It is disabled so that you can't process twice. This would not be good if you didn't process in the input folder or if there were errors or warnings.

Regards

jsoto
12th May 2005, 18:24
Execute button and menu option must be coherent.

The reason to disable them is because there are some internal variables modified during execution. I'm lazy to recover them automaticaly to allow a new execution (it also will take a few time...). Currently the only way to reload them is reloading the DVD.

Without reloading the internal variables, a new execution could produce a non working DVD. So, having the menu enabled is clearly a bug.

Note these variables only affect to some features, not to all of them (IIRC, blanking still works fine..), so probably you didn't notice about the potential problem.

But you can keep your settings!! It's easy (only two clicks):
- Save project to a file
- Load the project
You're done. A new execution is now allowed and your settings are there.

jsoto

Surf
12th May 2005, 19:34
"But you can keep your settings!!"

I take it the SAVE PROJECT has been re-written so it NOW can remember all the cutting, chopping, blanking, dicing...?

If so, greeeeeaat!

jsoto
12th May 2005, 20:31
No, it has not been re-written. The load/save feature has been always there!!.
jsoto