Karyudo
13th September 2004, 16:21
I've done some searching around these parts, and I can't find quite enough information about how I might go about compiling filters. There's some info (with some pretty oblique references) on how to compile Avisynth itself, but very, very little on how to compile filters (which sounds easier).
I'm coming at this as a complete newbie: I've never coded anything before, and therefore I'm completely unaware of how compilers need to be set up, etc. I'd really like to start by compiling stuff like SimpleSample, and then branch out into modifying some other filters for my own fun, before tackling some stuff that at this point I can only dream about.
In my reading thus far, it sounds like Microsoft's free Visual C++ Developer's Toolkit might have everything needed to compile filters. Doesn't sound like I need the DirectX SDK. But that's about all I (think I) know.
Could some of you old hands help us neophytes (I'm sure I'm not the only one...) with a sticky "Comprehensive Guide to How to Get Started Compiling Avisynth Plugins/Filters"?
I'm coming at this as a complete newbie: I've never coded anything before, and therefore I'm completely unaware of how compilers need to be set up, etc. I'd really like to start by compiling stuff like SimpleSample, and then branch out into modifying some other filters for my own fun, before tackling some stuff that at this point I can only dream about.
In my reading thus far, it sounds like Microsoft's free Visual C++ Developer's Toolkit might have everything needed to compile filters. Doesn't sound like I need the DirectX SDK. But that's about all I (think I) know.
Could some of you old hands help us neophytes (I'm sure I'm not the only one...) with a sticky "Comprehensive Guide to How to Get Started Compiling Avisynth Plugins/Filters"?