trolltuning
24th April 2004, 13:18
I have started playing with zoom to warp one person in and stand them next to another (by stacking another clip next to it) but I don't know how to stop the motion so the warped-in person stays on screen. How do I keep the dstx value constant after frame 64?
loadplugIn("C:\Program Files\AviSynth 2.5\plugins\zoom.dll")
vid00=AVISource("D:\avis\cindyalone.avs")
vid01=vid00.converttoRGB32
ReduceBy2(vid01)
#ReduceBy2()
zoom(factorx="n<41 ? pow((n+1)/41,0.5) : 1", factory="n<41 ? pow((n+1)/41,0.5) : 1",dstx="n<41 ? width/2 : width/2+5*(n-41)",angle="n<41 ? 18*n : 0")
#(factorx="n<41 ? pow((n+1)/41,0.5) : 1", factory="n<41 ? pow
# ((n+1)/41,0.5) : 1",
##dstx="n<41 ? width/2 : width/2+5*(n-41)"
#Info()
#zoom(angle="n<41 ? 18*n : 0")
#stop motion in frame 65
loadplugIn("C:\Program Files\AviSynth 2.5\plugins\zoom.dll")
vid00=AVISource("D:\avis\cindyalone.avs")
vid01=vid00.converttoRGB32
ReduceBy2(vid01)
#ReduceBy2()
zoom(factorx="n<41 ? pow((n+1)/41,0.5) : 1", factory="n<41 ? pow((n+1)/41,0.5) : 1",dstx="n<41 ? width/2 : width/2+5*(n-41)",angle="n<41 ? 18*n : 0")
#(factorx="n<41 ? pow((n+1)/41,0.5) : 1", factory="n<41 ? pow
# ((n+1)/41,0.5) : 1",
##dstx="n<41 ? width/2 : width/2+5*(n-41)"
#Info()
#zoom(angle="n<41 ? 18*n : 0")
#stop motion in frame 65