Snakes
23rd December 2003, 18:11
Hi there .
i use the udp netserver from Moonlight to multicast some files on my local network . If i use the udp netclient for reception , all is ok , i have the picture .
But i want to access the data stream in order to resend them to another computer , so i write an udp app that captures the udp packets sent by by the server . Unfortunatelly , it seems that the datas need somes operations before making a video stream . If i put all the received datas in a file , il plays but it's full of artefact .
If i look with graphedit , building a filter for reception , it uses a sync2async filter that stores data in memory or in file , and when choosing file , by comparing the file i receive with my udp capper and the file made by the filter , the beginning is the same , but after , the file from the filter is diffeerent and i don't know what is made to the packets for having a good video stream .
Any help would be appreciated.
Thanks & Happy Christmas
i use the udp netserver from Moonlight to multicast some files on my local network . If i use the udp netclient for reception , all is ok , i have the picture .
But i want to access the data stream in order to resend them to another computer , so i write an udp app that captures the udp packets sent by by the server . Unfortunatelly , it seems that the datas need somes operations before making a video stream . If i put all the received datas in a file , il plays but it's full of artefact .
If i look with graphedit , building a filter for reception , it uses a sync2async filter that stores data in memory or in file , and when choosing file , by comparing the file i receive with my udp capper and the file made by the filter , the beginning is the same , but after , the file from the filter is diffeerent and i don't know what is made to the packets for having a good video stream .
Any help would be appreciated.
Thanks & Happy Christmas