View Full Version : Play all button
kairos
12th September 2003, 23:01
I'm a scenarist user, but lately I've been converting my huge svcd collection onto dvds. Since I can't change the gop# scenarist won't accept it. I've settled for dvdlab at the moment. Problem is with dvd lab I can't specify a play all button. When the user clicks an individual title, it should play it and return to the main menu, but when play all is selected it should play all five videos and return to the main menu.
I've found a site that uses ifoedit to create a variable checked at each post command to see if it should return to the main menu or continue to next title, http://davetong.tripod.com/PlayAll/.link here (http://davetong.tripod.com/PlayAll/) . Problem is how do I incorperate this into a menu when a button is clicked. I'm thinking menuEdit, but am clueless when it comes to these things.
This is quite a comprimise considering, I usually am able to select the chapters to skip as well, eleminating credits and outros from the play all feature. I'd use dvdmaestro but we havn't upgraded since 2.5 and thats buggy on xp.
Is there a better way to go at this, am I just way off base here. Please any suggestion
maa
13th September 2003, 00:57
Well....
the guide is a good one and will work. As you say, you need a button that will induce GPreg <8> with a value of "1"
I use a trick I developed for DVD Lab using dummy Black Menus that create a menu PGC.
Its in this menu PGC that you set your two commands.
1. Pre Command would be set GPreg to 8 as in the guide.
2. Pre Command would be to jump to titile one.
Now in your main menu you add a "Play All" button and link it to this Black Menu.
Write a text "Play All" in big letters so you can find it easilly when editing.
Have a look at this Guide (http://www.photosyndikat.de/guides/MultiAudio.htm) to see how to use dummy menus.
After that follow the guide you found.
Shout if you get stuck!
kairos
13th September 2003, 01:32
thanks, I'll give it a try
kairos
13th September 2003, 05:42
hey ma, I'm not stuck as much as curious as to what the second and fourth lines of code do in the precommand on the audio. What is regester 13, and what are you comparing it to. Are they for time out or audio? Would they be necessary in my case, could I do this,
pre command 1: set variable
pre command 2: jump to title 1
then each title would do a post check like in the guide and the last title sets register 8 back to 0. Thanks for any help, I need to understand all that's going on otherwise I can't modify it later.
maa
13th September 2003, 10:32
Ok - although you worded your question differently HERE (http://forum.doom9.org/showthread.php?s=&threadid=61348) the content is the same and you are violating the forum rules and wasting peoples time. You even answered my reply to THIS thread in the OTHER thread. So you disqualified your own statement of "different post" and "this example".
You are making a mess
Anyway to your question: What is regester 13, and what are you comparing it to
Look at the Guide (http://forum.doom9.org/showthread.php?s=&threadid=61173) between the last two pictures.
I used GPreg<13> because it was the first number I thought of - no other reason.
Answer to well over 20 blank screens for what my boss has intended (http://forum.doom9.org/showthread.php?s=&threadid=61348#post371649)
The blank screens create menu PGCs for you to place your commands into. They are never shown because the commands are PRE. They give you more controll and the possibility to add all sorts of variables.
Dimad
14th September 2003, 18:11
As 2COOL said in your other thread you can use MenuEdit to edit commands associated with buttons. You can check what commands are supported using free version. All Link commands you see can be combined with Set instruction.
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