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View Full Version : Noisy edges encoding in anime encode...what filter would help remove this?


X-Nemesis
22nd May 2003, 23:49
I encoded spirited away using both divx 5.05 (2pass and 3pass) and xvid 2pass, avisynth 2.5.1, and virtualdubmod 1.5.1.1

Here is my script

SetWorkingDir("C:\PROGRA~1\GORDIA~1\")
LoadPlugin("C:\PROGRA~1\GORDIA~1\mpeg2dec3.dll")
mpeg2source("D:\Vobs\Spirited Away.d2v")
trim(0,173905)
crop(26,26,672,428)
LanczosResize(640,336)

I've read on other threads about filters like temporalsmooth and c3d but it get's quite confusing reading what alot of user's talk about.

I'm just wondering which filter I could use that would help get rid of the noisy edges around images in the movie? Other than that I'm very happy with the results!!!

Thanks for any help:)

Awatef
23rd May 2003, 00:03
You mean mosquito noise?
It appears after encoding, not before. You can't get rid of it with filtering, because it doesn't exist when you apply the filter.

You're better off with soft bicubic or bilinear resizing. This will improve compressibility a lot, which reduces mosquito noise.
And for such a long movie like SA, use at least 2 CDs.

NB: if mosquito noise is already on the DVD, you can get rid of it using the post processing function of mpeg2dec3 (read the help file that comes with it)

MasterYoshidino
23rd May 2003, 03:35
I have encoded Sen to Chihiro no Kamikakusi as well :)
you should get no noisy edges with a 2cd rip, especially since a good portion of the movie has to be cropped due to the big black borders
(use q2 frames ;) )

BoNz1
23rd May 2003, 07:33
I am encoding some toons using Deen with these parameters: Deen("a3d",4,5,1,50) it has quite a bit of noise around the edges and this seems to take care of it. Also, the lanzcos resize may cause this effect a little too, you could try BicubicResize(640,336,0,0.75) or maybe even BicubicResize(640,336,0,0.5)

Boulder
23rd May 2003, 08:00
Originally posted by BoNz1
I am encoding some toons using Deen with these parameters: Deen("a3d",4,5,1,50) it has quite a bit of noise around the edges and this seems to take care of it. Also, the lanzcos resize may cause this effect a little too, you could try BicubicResize(640,336,0,0.75) or maybe even BicubicResize(640,336,0,0.5)

Using BicubicResize(640,336,0,0.75) might cause a halo effect around the edges in the image. 0.6 is often recommended as the maximum value for c.