angelyote
1st February 2003, 21:12
I've been using the avisynth2.5 beta for encoding some cowboy bebop.
I've noticed that when I use yv12 colorspace (using mpeg2dec3) The large areas of flat color take on a sort of graininess and there seems to be more obvious signs of mosquito noise (that jittery stuff around edges). I was unable to clean things up effectively using c3d or fluxsmooth.
Then I switched to mpeg2dec for 2.5 that returns yuy2 colorspace and though the encode took over twice as long I was getting a smoother looking picture and less mosquito noise.
Is it possible that the difference in resolution between luma and chroma layers in yv12 can adversely affect the smoothness in large areas of a flat color? I've noticed that chroma seems to play a large roll in anime quality than in live action.
This just a call to see if anyone has experienced similar or opposite results. My one encode doesn't prove anything but it did start me thinking about it.
Dave
P.S. Thank you, Donald. Decimate (mode=3) is the best addition to decomb evah!
I've noticed that when I use yv12 colorspace (using mpeg2dec3) The large areas of flat color take on a sort of graininess and there seems to be more obvious signs of mosquito noise (that jittery stuff around edges). I was unable to clean things up effectively using c3d or fluxsmooth.
Then I switched to mpeg2dec for 2.5 that returns yuy2 colorspace and though the encode took over twice as long I was getting a smoother looking picture and less mosquito noise.
Is it possible that the difference in resolution between luma and chroma layers in yv12 can adversely affect the smoothness in large areas of a flat color? I've noticed that chroma seems to play a large roll in anime quality than in live action.
This just a call to see if anyone has experienced similar or opposite results. My one encode doesn't prove anything but it did start me thinking about it.
Dave
P.S. Thank you, Donald. Decimate (mode=3) is the best addition to decomb evah!