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amirkhan
25th April 2002, 12:21
Its taken a while but I think I understand how to create buttons in menus with Meastro, Boys is it lon winded, lost faster using SpruceUp but more satisfying when you know you can also do it in Meastro ;-)

Ok I've read the manual in Maestro but am having difficuly grasping the colr map concept. I understand from the menu that you have 4 of these to make 16 colours max. But How does it work in practice?.

I created butons using the 4 colors RGB and black and dont see/understand the need for the other colour maps, can someone explain? (even if its a short explanation).

Also has anyone managed to create Anti-aliased buttons in Maestro?, the hollywood menus i've seen look soo much better than mine, mine are all jaggied where as the HW ones looks nice n smooth. I heard someone saying something about using one of the four colors maps and replacing a colour to create an antialias type feature in Maestro but I lost it from there..

Anyone?

Amir

leovideo
25th April 2002, 12:44
Sorry, but can you send me a PDF copy of Meastro Manual? Cause my company is planning to get a second hand Meastro system from e-bay. And we want to take a deep look at it first.

Thanks!
Leo
(i.leo@hongkong.com)

Jestorius
25th April 2002, 14:53
Color mapping is reflecting colors on shapes. The subpicture you make has shapes. These shapes can have different colors.

After importing the subpict. into the menu editor you have to mark a area over these shapes. The color mapping is telling to the player what kind of color should I view on a black or other base colored shape. All the buttons has 3 positions.

All dippends of what kind of base color you are using to make your button shapes. These base colors can you finde to the left of the Subpicture colors.

1. Subpicture - your shape can have a different color even it is black.

2. Button selection - the shape get a new color if it is selected

3. Button action - the shape get a new color if you choose it

Is it intelligible? Can you follow?

Jestorius
25th April 2002, 15:08
If you go to http://groups.yahoo.com/group/dvdmenues/files/PAL/
and download the maestro project you gonna understand how these things works. It is an useless menu but the shape and subpictures explains everything.

amirkhan
25th April 2002, 17:35
thankyou VERY much for the link, will check it out.

Just another quickie, I understand the button action stuff. Thats how I was able to get my arrow to change colour (after fiddling with it).

No square block for me, only my "arrow" changed color ;-)

I read in the manual the the blocks [1] [2] [3] [4] are somehow mapped to

subpic
button selection
button action

I understand when you select the right "optin" you then define using the correct slider for the "option" the colours to show. I can do this without EVER clicking on [1] [2] [3] [4] (i always leave [1] highlighted). Do i ever need to click on [2] [3] [4] ?

Sorry for sounding dumb, i'm just eager to understand and get silky smooth arrows B-)

I'm going to look at the files in the Yahoo group when I get home tonight.

Amir