PDA

View Full Version : Can I use also Xvid in G-Knot or only DivX?


yosemite
25th February 2002, 16:00
hi,

is there a possbility to work with the Xvid codec in GKnot ?

Doom9
25th February 2002, 17:00
did you read ANY guide or bother to search the forum just once?

Duplex
25th February 2002, 18:55
Just a hint:

XviD Guide on doom9.org (http://www.doom9.org/xvid.htm)

This Guide uses GKnot for encoding, but you have to do some manual settings in VirtualDub.
Please read ALL of the Guide before asking any Questions again.... :rolleyes:

greets, Duplex :)

bb
26th February 2002, 07:56
I'd love to have XviD integrated like DivX ;-) & DivX4. I think the codec is ready to compete, and having it selectable via mouse click like the other two codecs would certainly support XviD a lot.

Maybe a nice addition to the next version? What do you think, TheWEF?

bb

rmatei
26th February 2002, 09:10
I definitely agree with bb. Xvid integration would be an incentive for more interest in the codec, and seeing how it's open-source, that's always a good thing. And it wouldn't be too hard to do, I think. WEF, you have the power! :p

As for the original question... Well, Xvid isn't integrated into GK the same way that Divx 3 & 4 are, allowing you to do an automated audio + video encoding. But in the doom9 Xvid encoding method, GK is used to calculate resizing, bitrate, curve scaling options, etc.

rui
26th February 2002, 10:38
But this can be more dificult that one may think.
XviD is constantly evolving, bringing new features.
For TheWef, this can make it dificult to adapt Gnot to work with XviD, because he would have to make a new adaptation, every time XviD incorporated something new, like a new option the user could enable/desable.

rmatei
26th February 2002, 22:29
I think many would be willing to use a slightly older release of Xvid for the convenience of having it integrated in GK.

Acaila
28th February 2002, 16:18
For the moment XviD aims at the more experienced encoder. Putting it into GKnot so it can used "easily" kinda defeats that purpose. Maybe when there are some hard-coded settings in the codec it could become convenient to bring it to a larger audience, but for now it's the manual tweaking that gives the best results (which GKnot simply can't implement in full).