Andr3PT
12th February 2012, 00:07
Hi, i have a kinda of blocks specially in dark scenes....
.d2v -> http://www.mediafire.com/?kgkazu4g64kqcbv
Prints:
Before:
http://img835.imageshack.us/img835/5906/rip5mpgsnapshot04082012.png
After:
http://img16.imageshack.us/img16/5954/scriptparakochikamemkvs.png (In the nose of the guy)
Script:
MPEG2Source("RIP 5.d2v", cpu=0, info=3)
Checkmate(thr=800, max=850, tthr2=800)
ColorMatrix(interlaced=true, d2v="RIP 5.d2v")
#Filtragem
SpressoX()
SAA()
HQDering().DeHalo_Alpha_MT(darkstr=0.3, ss=1.0)
rainbow_smooth(2)
MSharpen(threshold=8, strength=10,mask=false, highq=true)
unsharpmask(strength=8,radius=3,threshold=2)
ColorYUV(gain_y=0,cont_y=0,gain_v=0,gain_u=-0,off_u=-0,off_v=-0).levels(14,1.0,235,0,250)
spline36resize(720,540,10,2,-22,-2)
.d2v -> http://www.mediafire.com/?kgkazu4g64kqcbv
Prints:
Before:
http://img835.imageshack.us/img835/5906/rip5mpgsnapshot04082012.png
After:
http://img16.imageshack.us/img16/5954/scriptparakochikamemkvs.png (In the nose of the guy)
Script:
MPEG2Source("RIP 5.d2v", cpu=0, info=3)
Checkmate(thr=800, max=850, tthr2=800)
ColorMatrix(interlaced=true, d2v="RIP 5.d2v")
#Filtragem
SpressoX()
SAA()
HQDering().DeHalo_Alpha_MT(darkstr=0.3, ss=1.0)
rainbow_smooth(2)
MSharpen(threshold=8, strength=10,mask=false, highq=true)
unsharpmask(strength=8,radius=3,threshold=2)
ColorYUV(gain_y=0,cont_y=0,gain_v=0,gain_u=-0,off_u=-0,off_v=-0).levels(14,1.0,235,0,250)
spline36resize(720,540,10,2,-22,-2)