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View Full Version : Importing VTS in PGCEdit


s_i
30th January 2012, 14:24
How many menus in a single vts can we import successfully using PGCEdit? I want to import a vts having 16,000 menus and 17 such vts.

Ghitulescu
30th January 2012, 14:57
How did you get 16000 menus when the maximum allowed number of PGCs (thus menus) per VTS is limited to 999?

s_i
31st January 2012, 03:35
There are 248 pgcs in a vts and each pgc has 64 programs and each program has one cell. So 248*64=15872 cells in a vts

Ghitulescu
31st January 2012, 08:28
I doubt PGCedit can load this amount of data without yielding a memory overflow (assuming each cell contains at least 2 commands, you said these are menus) and since the buffer needed to keep all these commands is way over 2kB you may have error messages as well and not all players can play your project.

r0lZ
31st January 2012, 11:29
I confirm. PgcEdit has much trouble (especially on slow/memory limited machines) with large number of PGCs (and especially if the PGCs are menus with buttons). For example, it takes ages to load Garfield (#1), as it has thousands of PGCs. This is due to the fact that PgcEdit is mainly written in Tcl/Tk, an interpreted language, not very fast and memory efficient.

BTW, I wonder what could be the content of a DVD with 17 times 16,000 cells! As far as I know, only some ARccOS/RipGuard protected DVDs have as many cells, but most of them are fake and never played.

Ghitulescu
31st January 2012, 12:08
BTW, I wonder what could be the content of a DVD with 17 times 16,000 cells! As far as I know, only some ARccOS/RipGuard protected DVDs have as many cells, but most of them are fake and never played.

Most probably a game.

s_i
1st February 2012, 10:42
is there any IFO editor which can work successfully for such large number of cells?