View Full Version : Scenarist: gprms,sprms, FP PGC, etc
dvcambodia
26th January 2002, 07:42
I've got a few questions about using Scenarist/DVD creation and would appreciate any help.
1- where exactly does one place the first play PGC? in the vmg, then pre/post commands to title menu pgc?
2- how does one apply the Goup command? I want my sub-menus to return to the root but I can't find/see where I use the goup command. And "next" pgc command?
3- slide show: the images I drop in have too much flicker. In my NLE I can use a no flicker filter but what can I do with jpegs that I just drop into the track editor for a slide show?
4- perhaps I wasted 50 bucks... does the Hollywood+ OEM card work for previews in the simulation phase? win2k, Scenarist 2.51
5- is there anyplace that tells how to use/apply gprms and sprms? I want to have sub-menus that, when their buttons are used, play different segments than what is dictated by the numbers in the VTS order and pre/post commands. The manual is opaque obfuscation saying that, to paraphrase, "those who invest the time...." will be rewarded. --- helleva way to write a how-to manual. --- anyway, an example might shed light on this.
Thanks,
hc
MustaZERO
26th January 2002, 11:46
I'll try my best to explain what I can....
@1- where exactly does one place the first play PGC? in the vmg, then
@pre/post commands to title menu pgc?
the first play pgc is whatever you want to play first...but you just set this by dragging from the pre button on the first play icon to the first pgc (video/menu) you want to play...if thats what you want...i know thats not clear, but im trying
@2- how does one apply the Goup command? I want my sub-menus to
@return to the root but I can't find/see where I use the goup
@command. And "next" pgc command?
I don't know what you mean by group command but I do know some commands can be followed by a link, ie if you set the audio to a certain track you can then check the link check box and set a pgc (menu/video) to jump to....
@3- slide show: the images I drop in have too much flicker. In my NLE
@I can use a no flicker filter but what can I do with jpegs that I
@just drop into the track editor for a slide show?
Sorry, dont know about this, I only do dvd video stuff...
@4- perhaps I wasted 50 bucks... does the Hollywood+ OEM card work
@for previews in the simulation phase? win2k, Scenarist 2.51
no clue
@5- is there anyplace that tells how to use/apply gprms and sprms? I
@want to have sub-menus that, when their buttons are used, play
@different segments than what is dictated by the numbers in the VTS
@order and pre/post commands. The manual is opaque obfuscation saying
@that, to paraphrase, "those who invest the time...." will be
@rewarded. --- helleva way to write a how-to manual. --- anyway, an
@example might shed light on this.
I use gprms, havent looked into sprms yet because they arent clear to me exactly. Anyway, grpms are basically variables (you get 16) that you control and can set values to (i think its just single digit integers, im not sure). Basically just use compares (like if then statements) on jump to commands and set variables appropriately.
Example:
I have two menus for english/japanese audio selection, it looks like one but the selected langauge is a highlighted button, but in reality its two menus, hope that makes sense so far. So for example ill use grpm0 as my variable, ill set it (say in the first play pre commands) to 1, which is the first language (english). Now I add a dummy menu to my language folder and i put a pre command on it that has two jumps with compares, one to the english pgc menu and one to the jap, i say if grpm0 = 1 then jump to englishmenu then i add one for grpm0=2 then jump to japmenu. Now I have two buttons in each menu, for english and japanese respectively. The way I take care of this is by adding a pre to the respective menus, ie, if the english menus is called the pre command does a (set to grpm) mov command that sets grmp0 to 1, and for the jap menu the pre is set to grpm -> grpm0 to 2. Then I make the buttons for selecting the language jump to the appropriate menu (link) after setting the audio to 1 or 2.
I know this makes almost no sense, but its complex and I don't know how to explain it with out just showing it, If you still have questions email me (scenarist@mustafah.com) and ill try and help, im considering making a guide since ive found that noone not even doom9 (gasp) has made a comprehensive scenarist guide.
-Musta
mpucoder
26th January 2002, 16:30
GPRMs are 16-bit integers. For a definition of the SPRMs see http://mpucoder.kewlhair.com/dvd/sprm.html
They are mostly read-only, and tell you things about the player, like default languages, region, parental control, etc.
In order for a button command to act differently each time you must set a variable and then test it with a pgc (since the button gets only one command) - that variable can be set to a random value.
Goup is a link which can be used in the Link command and the Set commands, it leads to the menu above the current one, but only within a vts. To get to the title menu (the top menu in vmg) you need a JUMPSS from a menu domain, or CALLSS from the title domain.
http://mpucoder.kewlhair.com/dvd/vmi-jmp.html
might help
vBulletin® v3.8.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.