Blue_MiSfit
28th July 2009, 14:54
Hey all,
So - I'm trying to figure out what advantages I can percieve from MadVR.
In order to do so, I want to ensure everything is set up correctly so I can do an honest test of MadVR's capabilities!
First of all, I see that MadVR uses cr3dlut to build the LUTs for YV12 -> RGB32 conversion.
As I understand it, there are different LUTs for "SD" and "HD".
In practical terms, 99% of my media is either 16-235 Rec. 601 480p, or 16-235 Bt. 709 1080p / 720p.
Apparently this LUT creations happens the first time you play a video that doesn't have a matching LUT. In other words, I don't have to worry about building LUTs ahead of time, right? I also don't have to worry about MadVR using the correct LUT - it should handle this all automagically. Right? :confused:
Now, I also noticed in the MadVR thread that the shipping version of cr3dlut is outdated, and yesgrey3 suggested using the latest version. How do I update this inside MadVR? I can easily build the necessary LUTs with cr3dlut, but where do I put the LUT files??
I know its a few basic things, but I'm rather confused, and not sure I really need MadVR over EVR-CP or Haali's Renderer. I'm not terribly sensitive to tearing / judder, and my monitor can only do 59.94hz or 60hz at its native 1920x1200, so no "fancy-pants even multiple of 23.976" like I used to be able to pull off with my CRT (Oh how I wish giant CRTs were available, affordable, and practical - or at least 2 out of those 3).
Thanks so much for your input in advance!!
~MiSfit
So - I'm trying to figure out what advantages I can percieve from MadVR.
In order to do so, I want to ensure everything is set up correctly so I can do an honest test of MadVR's capabilities!
First of all, I see that MadVR uses cr3dlut to build the LUTs for YV12 -> RGB32 conversion.
As I understand it, there are different LUTs for "SD" and "HD".
In practical terms, 99% of my media is either 16-235 Rec. 601 480p, or 16-235 Bt. 709 1080p / 720p.
Apparently this LUT creations happens the first time you play a video that doesn't have a matching LUT. In other words, I don't have to worry about building LUTs ahead of time, right? I also don't have to worry about MadVR using the correct LUT - it should handle this all automagically. Right? :confused:
Now, I also noticed in the MadVR thread that the shipping version of cr3dlut is outdated, and yesgrey3 suggested using the latest version. How do I update this inside MadVR? I can easily build the necessary LUTs with cr3dlut, but where do I put the LUT files??
I know its a few basic things, but I'm rather confused, and not sure I really need MadVR over EVR-CP or Haali's Renderer. I'm not terribly sensitive to tearing / judder, and my monitor can only do 59.94hz or 60hz at its native 1920x1200, so no "fancy-pants even multiple of 23.976" like I used to be able to pull off with my CRT (Oh how I wish giant CRTs were available, affordable, and practical - or at least 2 out of those 3).
Thanks so much for your input in advance!!
~MiSfit