View Full Version : How to use In- Out effects in Scenarist BD?
authorhd
16th April 2009, 09:36
Any can tell me how to use an ineffect/outeffect with fading a menu. Is there any tutorial or have anyone an explanation about please?
dvdboy
16th April 2009, 13:00
I believe there is a good tutorial on the Sonic Support website. You have to use a text editor to set the transparency on all your palette entries so that the IG Effects Wizard can 'tween' the values of your palette.
Never done it myself TBH.
authorhd
16th April 2009, 13:07
I believe there is a good tutorial on the Sonic Support website.
No unfortunately not seen there.. any other hints?
rik1138
16th April 2009, 21:41
Do you know the basics of using in/out effects, and just want help with a fade up? Here's a quick run-down of doing this:
The first thing you need is a solid graphic of your menu. You can only apply an animation to one PNG, so you need a one-PNG version of your entire main menu in it's normal state. You animate that PNG and then jump to the real menu pages. If you don't want the fade every time you access the menu, create a Page with just the InEffect and a dummy button that jumps to another page. Otherwise every time you come back to that Page it will execute the animation again. (And use the same PNG for the dummy button normal/select/activate states or the menu will flash at the end of the animation.)
Next, you need a blank palette (a palette with all 256 colors set to completely transparent). Create a palette, double click on it, select Load, and load in the pxml I've attached to this post.
In the InEffect, drop your graphic in the composition_object #1 box, and then position it in the window so it matches exactly where your menu should appear, then click Effect Wizard. Set your number of frames (usually 8-12 is good, 6 will equal one second if you don't make further adjustments later), then on the 2nd page (Palette), select the new palette you just created for the 'Start', select the palette associated with your graphic for the 'End', and set Number of New Palette to the highest number it allows. Then just keep hitting 'Next' to Step 5, and click Finish. It should create a bunch of new palettes to represent the levels of fading up for each step.
Now, depending on the size of your graphic, there's things you can do to make the animation smoother, but get this to work first and we can go into that if you want...
Let me know if you need more help with it. I'm assuming some basic knowledge of Scenarist, if you are new to it I might not be explaining it in enough detail... :rolleyes:
There's a chapter on doing In/OutEffects in the manual as well, it covers the basics if using Effects is completely new to you.
Rik
authorhd
18th April 2009, 19:24
Now, depending on the size of your graphic, there's things you can do to make the animation smoother, but get this to work first and we can go into that if you want...
Thanks a lot for your help. The blank palette is working fine except that i have a semi-transparent popup. And this popup shows red with grey when poping up on the player hmm. So how can i make the animation smoother if the size is not small...
dvdboy
21st April 2009, 17:24
I think Sonic suggest taking the palette that your final PNG uses, and using find and replace to set the transparency values all to 0. That might fix your first issue. Reducing the TC value for each frame dictates how long that IG Effect frame is show for, but I believe the TC value is related to how big your IG Effects Window is - if you can make the window smaller you can reduce the TC value, otherwise it sticks at 4 frames.
HTH
rik1138
21st April 2009, 21:48
Yeah, after you make your animation, select the Effect Window and drag it as small as it will allow (the outer boards of your graphic). You can grab the white boxes that appear around the parameter of the winder in the Effect Editor and drag them around. After you have it as small as possible, click on each effect sequence in the timeline, and change the TC to 00:00:00:01 and hit enter. If it can do it in one frame, it will stay. If it needs 2 frames, the 1 will change to a 2... Scenarist will force it to what the player will need to do the animation. You have to do this for every effect # on the timeline.
As for the palette, I've never had a problem with it. Make sure you are using the blank palette in the very first effect # on the timeline (and double-click on the palette and make sure it's completely blank, and none of the colors have a big X in them. It should be 256 blank squares.)
Rik
authorhd
22nd April 2009, 21:26
Amazing... thanks a lot Rik1138 :thanks:
authorhd
19th June 2009, 16:10
Have another question concerning in- out effects. I have seen the blu-ray "Basic Instinct". They have a simple menu. If you click on chapters, the chapter moves in and out. Have tried to build this in scenarist using ineffects and compostition object 1 and 2. But i can't get to work moving the capter section from botton to top. Using the wizard makes me always from top to bottom... any tipps?
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