View Full Version : HD vobsubs with MaestroSBT?
OptimusX
14th April 2009, 07:43
MaestroSBT is able to generate scripts and picture files at HD resolution....is there a way to convert the script and bitmaps into a sup that can be used as vobsubs in an mkv container?
I know there are different ways to make HD subs, but I would prefer to use picture subs as opposed to text subs for consistent set top player playback. Divx is supporting mkv container, which hopefully means Divx certified players may eventually support mkv vobsubs...
Alternatively, if anyone can suggest a workflow that uses MaestroSBT to generate to generate BD Sups for AVCHD discs, that would be great as well.
I've been having a hard time finding subbing software for BD/AVCHD.
Ulf
14th April 2009, 16:47
OptimusX,
MaestroSBT is indeed a useful tool for creating BD Sups. Take a look at the SUP attached to post #16 here (http://forum.doom9.org/showthread.php?t=146157).
It it not straightforward to produce BD Sups from MaestroSBT bitmaps. I have designed a few tools to create BDN XML file + PNG's with the use of MaestroSBT 3840x2160 pixels BMP's. This is only good for Scenarist import. Fortunately, GZZ is working on implementing Scenarist XML import to BDSupEdit. As soon as he gets the import function working, I'll post my tools to the forum.
Bear in mind though, MaestroSBT is very slow and scaling down the bitmaps are also CPU demanding.
OptimusX
14th April 2009, 21:41
This is great news! I look forward to these tools being released!
I have one question: Why does the resolution of the bmps have to be set so high, instead of 1920x1080? Are bmps not as efficient to render?
I've looked through the thread and it looks like you guys are making good progress. Thank you very much!
Ulf
14th April 2009, 22:21
Why does the resolution of the bmps have to be set so high, instead of 1920x1080?
Because MaestroSBT was designed for DVD subtitles - it creates subtitle bimaps with only four colors - font fill, anti-alias, border and background. BD subs, on the other hand, uses 8-bit (256 colors) bitmaps with alpha transparency. So in order to create nice antialiased text, one has to start with a bigger bitmap and scale it down to achieve this.
OptimusX
14th April 2009, 22:39
Thank you taking the time to explain, it will better help me figure things out in the future.
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