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gtaylor
13th January 2009, 03:48
I'm having an issue getting a script to run. I'm using avisynth 2.5.8 with HCEncoder .23. I'm trying to run a script that is used to improve the non-anamphoric dvd of Star Wars that was released a few years back. When I try to load my avs script into HCencoder, I get the error "there is no function named "clense". From what I've read, cleanse is a function of removegrain.dll. When I load the .9 version of removegrain, HC Encoder crashes. I have updated to the 1.0 version, and this is where I get the "clense" error. I read the following which states that I need to run the "temporal' version of removegrain. When I install the temporal version, I get errors "unable to load removegrainT.dll". So I'm having a real time getting past this one. I'm kind of new to avisynth, so I would appreciate any assistance I could get. Thanks

Adub
13th January 2009, 06:58
http://videoprocessing.11.forumer.com/viewtopic.php?p=664&sid=0436b069c941ad38c08f1db3361671c6

canuckerfan
13th January 2009, 08:20
I had your EXACT same problem a while ago. turns out my removegrain.dll was old and that removegraint.dll was not even needed. try this one: http://home.arcor.de/kassandro/prerelease/RemoveGrain-1.0.rar

Adub
13th January 2009, 08:29
No. Kassandro split Removegrain into a spacial plugin and a temporal plugin. If you want to have the same functionality, and use the latest (with proper SSE3 fixes for blazing speed), you need the absolute latest of both Removegrain and RemoveGrainT. In order for them to work, just look at the link I posted. Do what kassandro says. Both dll's will coexist peacefully in the plugins folder, and you will be able to use the updated versions in all of your scripts. Simple as that. See here for more info: http://avisynth.org/mediawiki/Removegrain

canuckerfan
14th January 2009, 03:10
No. Kassandro split Removegrain into a spacial plugin and a temporal plugin. If you want to have the same functionality, and use the latest (with proper SSE3 fixes for blazing speed), you need the absolute latest of both Removegrain and RemoveGrainT. In order for them to work, just look at the link I posted. Do what kassandro says. Both dll's will coexist peacefully in the plugins folder, and you will be able to use the updated versions in all of your scripts. Simple as that. See here for more info: http://avisynth.org/mediawiki/Removegrain
i stand corrected:p

gtaylor
14th January 2009, 05:20
No. Kassandro split Removegrain into a spacial plugin and a temporal plugin. If you want to have the same functionality, and use the latest (with proper SSE3 fixes for blazing speed), you need the absolute latest of both Removegrain and RemoveGrainT. In order for them to work, just look at the link I posted. Do what kassandro says. Both dll's will coexist peacefully in the plugins folder, and you will be able to use the updated versions in all of your scripts. Simple as that. See here for more info: http://avisynth.org/mediawiki/Removegrain

Thanks so much to all. This worked great. I am getting a new error now. It says "Clense does not have an arguement named 'reduceflicker'" Not sure what to do on this one as I have the reduceflicker dll's in the plugins folder. I would appreciate any input you guys can provide. Thanks much.

Didée
14th January 2009, 08:33
Get the "v1.0 beta" release of the RemoveGrain package.

Compare: from here (http://forum.doom9.org/showthread.php?p=1172271#post1172271), up to here (http://forum.doom9.org/showthread.php?p=1172296#post1172296).

gtaylor
14th January 2009, 14:49
Get the "v1.0 beta" release of the RemoveGrain package.

Compare: from here (http://forum.doom9.org/showthread.php?p=1172271#post1172271), up to here (http://forum.doom9.org/showthread.php?p=1172296#post1172296).

Thanks. I have the 1.0 release already, but I don't think it's the beta, I think it's the "pre-release". I'll give it a try.

gtaylor
14th January 2009, 20:57
Get the "v1.0 beta" release of the RemoveGrain package.

Compare: from here (http://forum.doom9.org/showthread.php?p=1172271#post1172271), up to here (http://forum.doom9.org/showthread.php?p=1172296#post1172296).

Thanks for the info Didee. I appreciate your help. I removed the removegrain dll's from the 1.0 pre-release and went to the 1.0 beta versions. Now when I run the script in HCencoder, I get it to load successfuly, but then HCencoder crashes with the "removegrainSSE3.dll" error. It seems that removing this one dll does not fix the issue with HCencoder crashing. Is there a way to use the 1.0 beta dll's and keep HCEncoder from crashing? Thanks for everyones help. I'm really new to avisynth and there is lots to learn.

canuckerfan
15th January 2009, 01:10
^try loading the sse2 version

gtaylor
15th January 2009, 02:19
Thanks for the info Didee. I appreciate your help. I removed the removegrain dll's from the 1.0 pre-release and went to the 1.0 beta versions. Now when I run the script in HCencoder, I get it to load successfuly, but then HCencoder crashes with the "removegrainSSE3.dll" error. It seems that removing this one dll does not fix the issue with HCencoder crashing. Is there a way to use the 1.0 beta dll's and keep HCEncoder from crashing? Thanks for everyones help. I'm really new to avisynth and there is lots to learn.

Thanks to all for the help. I finally got it all to run right. I was wrong it wasn't removegrainSSE3 that was causing the crash but repairsse3. Removed that and all was fine. Thanks so much to all of you for your great help. I appreciate it.

FlimsyFeet
16th January 2009, 09:37
I'm trying to run a script that is used to improve the non-anamphoric dvd of Star Wars that was released a few years back.
I have that DVD, assume you're talking about the DVD release that included that oriignal pre-special edition versions on disc 2. Being non-anamorphic was bad enough, but they also gave us lots of grain, aliasing, and motion smearing from a too heavy application of digital noise reduction. Can you post the script? I would like to see what you've done.

gtaylor
17th January 2009, 22:45
I have that DVD, assume you're talking about the DVD release that included that oriignal pre-special edition versions on disc 2. Being non-anamorphic was bad enough, but they also gave us lots of grain, aliasing, and motion smearing from a too heavy application of digital noise reduction. Can you post the script? I would like to see what you've done.

Sure. I did not write the script. Someone on originaltrilogy.com did. Here is the link to the thread on it.


http://originaltrilogy.com/forum/topic.cfm/GOUT-image-stabilization/topic/9038/

FlimsyFeet
19th January 2009, 09:10
Thanks. There is someone on this forum who posts as g-force, it's probably the same person. BTW what does GOUT stand for?

Leak
19th January 2009, 09:24
BTW what does GOUT stand for?
According to Acronymfinder.com's dusty acronym attic: "George's Original Unaltered Trilogy" :D