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((( atom )))
5th January 2009, 03:43
I have a rather tricky task to master, so maybe I can find some help here..

I want to create a DVD, wich will randomly pick a clip from a set of 100-150, depending on the ending of the last played scene.

To understand it a little better, I'll try to explain, why:
The clips all show the same scenery but each with a different person, picking up an object and putting it somewhere. Once a clip is played through and the person has left, the next person has to come into the picture, picking the object up right where the last person dropped it. I guess it will be 4 or 5 possible locations.

Also I will need seemles jumping inbetween scenes, in order to make it look like it was one endless shot..

Next - but I guess this will be easy - I want to have some "fill-scenes", where the object isn't touched at all.

So I coud make up some categories of scenes (locations 1-5) and draw a chart, wich scene could connect to wich. I just don't know, how to teach that to the dvd-player..

Anyway, I hope, it can be done at all, but I guess it can, since I saw some pretty complicated menus before..

Hope, someone has a good idea or can give me a starting point, software-wise...

Regards!

((( atom )))
7th January 2009, 05:23
nobody? :(

skycore
8th January 2009, 01:00
It seems most people already pay attention to Blu-ray:) Maybe I don't understand your question accurately.
1. "randomly pick a clip from a set of 100-150", this can be implemented by Random GPRM command.
2. "depending on the ending of the last played scene", you can remember the scene number by one GPRM, then add branch commands for each case in PGC areas.

((( atom )))
8th January 2009, 03:45
Ok, I don't know what GPRM is, but I understand it can be done. I guessed so.. So I will have to learn some new things. Always wanted to, never had areason.. Wich software would you recommend for the task?

skycore
8th January 2009, 04:26
Professional tool should all be able to do, like Sonic's Scenarist, Apple's DVD Studio Pro. DVD lab probably can do too. GPRM is general parameter register of Player. Author can use them (16 GPRMs) to define interactivity.

((( atom )))
8th January 2009, 05:50
cool, thx! - I'll look into it..