jokin
11th March 2008, 05:39
This is a very basic guide to get you started. There may be holes for now so if it doesn't work post and let me know.
***VIDEO TUTORIAL ADDED***
Video tutorial: http://www.sendspace.com/file/auvnux
Requirements:
Scenarist HDMV/BDA
Photo editor (i.e Photoshop)
Not required but handy:
Video Editor
All images must be indexed color PNG ith 256 max colors.
Your Video playlist must have a primary stream video. If you want a still background you must use the Scenarist Utility Still Image Encoder to encode an image into a movie.
Creating Interactive Graphics (Menus)
If you know how to do it from Scenarist Designer you can skip this step and a few of them below such as adding button states.
If you don't know how to use Scenarist Designer but want too look here: http://forum.doom9.org/showthread.php?t=135757
OR
1. In the Data Tree, right-click and choose New > Graphic Asset.
2. Select IG, then click OK.
3. Select you videos settings or a still image background. Click OK.
4. Change the number of the certain assets you want (i.e. 2 pages) and rename the assets if it suits you. Click OK.
5. The IG should now be in the Data Tree.
Adding Content to IGs and changing properties.
1. Expand your IG completely.
2. Select your IG and set the Acquisition Point in its property window.
3. Select the Display Set and change your values of the appropriate settings. (The definitions start on page 87 of the PDF documentation.)
4. You can set your pallet if you wish.
5. Select the page(s) of your project and set the UO Options. (UO = Permissions for certain options such as skipping an opening trailer or warning.)
6. Finish setting the Page property values.
7. Select your BOG (Button Overlap Group) and selet your default visible button.
8. Next double-click your button(s) and input your images for the button states. You can have up to 256 images per state that form an animation. Check
"repeat" if you want the animation to repeat.
9. Now you can place the button on your Page by double-clicking the page in the data-tree. Then place it by dragging it or editing the Position property.
10. If you need a background image for button placement you can right-click in the IG eduitor and select background.
11. Next choose "Use Image" in the BackColor dialog box. There are zoom buttons on the toolbar to view the whole menu at once.
12. Select you button one again and select where the "cursor / selection" goes when an arrow key is pressed (button refs).
Encoding Your IG
1. Right-click your IG and select Encode.
2. The IG icon should change slightly.
Adding your IG to your project.
1. Create a new Clip and double-click it. Change the type to an Interactive Graphic Menu in the Clip Editor.
2. Drag your IG from the data-tree to the IG track in the Clip Editor.
3. Right-click your playlist you are adding the IG to and choose New > SubPath > Interactive Graphics Menu.
4. Double-click the PlayList. Drag the IG Clip from the Data Tree onto the IG SubPath track in the Data Editor.
5. Move to next section.
Adding navigation commands.
1. Go to the Scenario Editor and add a movie object to the First Play and Top-menu.
2. Drag your Menu playlist to the MO (movie object)
3. Now you can add other MO(s) free of the first play and top menu by right-clicking an empty space in the scenario editor.
4. Add playlists to and MO(s) you created.
5. Now on the toolbar find the "Connect" button and select the correct command to connect the button to the other playlists. (It won't connect with the wrong command.)
6. Try muxing and testing it out.
If you have more experience it is welcome as I figured this out on my own withing the last week or so.
Thank You,
jokin
***VIDEO TUTORIAL ADDED***
Video tutorial: http://www.sendspace.com/file/auvnux
Requirements:
Scenarist HDMV/BDA
Photo editor (i.e Photoshop)
Not required but handy:
Video Editor
All images must be indexed color PNG ith 256 max colors.
Your Video playlist must have a primary stream video. If you want a still background you must use the Scenarist Utility Still Image Encoder to encode an image into a movie.
Creating Interactive Graphics (Menus)
If you know how to do it from Scenarist Designer you can skip this step and a few of them below such as adding button states.
If you don't know how to use Scenarist Designer but want too look here: http://forum.doom9.org/showthread.php?t=135757
OR
1. In the Data Tree, right-click and choose New > Graphic Asset.
2. Select IG, then click OK.
3. Select you videos settings or a still image background. Click OK.
4. Change the number of the certain assets you want (i.e. 2 pages) and rename the assets if it suits you. Click OK.
5. The IG should now be in the Data Tree.
Adding Content to IGs and changing properties.
1. Expand your IG completely.
2. Select your IG and set the Acquisition Point in its property window.
3. Select the Display Set and change your values of the appropriate settings. (The definitions start on page 87 of the PDF documentation.)
4. You can set your pallet if you wish.
5. Select the page(s) of your project and set the UO Options. (UO = Permissions for certain options such as skipping an opening trailer or warning.)
6. Finish setting the Page property values.
7. Select your BOG (Button Overlap Group) and selet your default visible button.
8. Next double-click your button(s) and input your images for the button states. You can have up to 256 images per state that form an animation. Check
"repeat" if you want the animation to repeat.
9. Now you can place the button on your Page by double-clicking the page in the data-tree. Then place it by dragging it or editing the Position property.
10. If you need a background image for button placement you can right-click in the IG eduitor and select background.
11. Next choose "Use Image" in the BackColor dialog box. There are zoom buttons on the toolbar to view the whole menu at once.
12. Select you button one again and select where the "cursor / selection" goes when an arrow key is pressed (button refs).
Encoding Your IG
1. Right-click your IG and select Encode.
2. The IG icon should change slightly.
Adding your IG to your project.
1. Create a new Clip and double-click it. Change the type to an Interactive Graphic Menu in the Clip Editor.
2. Drag your IG from the data-tree to the IG track in the Clip Editor.
3. Right-click your playlist you are adding the IG to and choose New > SubPath > Interactive Graphics Menu.
4. Double-click the PlayList. Drag the IG Clip from the Data Tree onto the IG SubPath track in the Data Editor.
5. Move to next section.
Adding navigation commands.
1. Go to the Scenario Editor and add a movie object to the First Play and Top-menu.
2. Drag your Menu playlist to the MO (movie object)
3. Now you can add other MO(s) free of the first play and top menu by right-clicking an empty space in the scenario editor.
4. Add playlists to and MO(s) you created.
5. Now on the toolbar find the "Connect" button and select the correct command to connect the button to the other playlists. (It won't connect with the wrong command.)
6. Try muxing and testing it out.
If you have more experience it is welcome as I figured this out on my own withing the last week or so.
Thank You,
jokin