Xit
31st January 2008, 13:45
With RAM so cheap today you could easily dedicate one or tho GB of RAM as a frame buffer for pre-rendered frames.
This would prevent stuttering and loss of frames during bitrate peaks that would normally be too much for the system.
I know Haali can do some sort of similar by using GPU memory but this kind of defies the purpose as it eats up CPU power to fast to allow the buffer to catch up again.
A normal movie usually don't run a normal system more then 50% but it might peak well over 200% over the systems ability at times and the cost of such a system is way too high to justify just to play 1% of a movie stutter free.
A framebuffer should fix this problem.
1GB should be around 9 sec of 1920*800HD at 24p
That's a lot of buffer.
any plans for MPC-HC or similar player to be able to add a framebuffer in memory?
Or maybe ffdshow that then would be able to work on weaker systems like mine.
Any reason why this would not work or be useful?
This would prevent stuttering and loss of frames during bitrate peaks that would normally be too much for the system.
I know Haali can do some sort of similar by using GPU memory but this kind of defies the purpose as it eats up CPU power to fast to allow the buffer to catch up again.
A normal movie usually don't run a normal system more then 50% but it might peak well over 200% over the systems ability at times and the cost of such a system is way too high to justify just to play 1% of a movie stutter free.
A framebuffer should fix this problem.
1GB should be around 9 sec of 1920*800HD at 24p
That's a lot of buffer.
any plans for MPC-HC or similar player to be able to add a framebuffer in memory?
Or maybe ffdshow that then would be able to work on weaker systems like mine.
Any reason why this would not work or be useful?