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kallenin
27th August 2007, 16:18
Hi,

I've done some filtering for animated content and am trying to move into doing live TV and Movies, but I'm not having much success. Am I right in supposing that the techniques are roughly the same (smudge the shapes, sharpen the edges), but involve alot more detail and tweaking, or are there actually different things out there that you can do? I guess maybe I might just have the wrong filters for the job, option wise...

Oh and one quick two part--(1) is it possible that the filtered output might look worse than the compressed output (since detail in dropped), and (2) if this is so, I should be compressing before judging shouldn't I?

Its hard for me to tell what I need to do and what DivX will take care of for me, since the compression adds its own effects, and DivX has its own filtering (how good is it, BTW). Any help/tips you guys have would really help. :)

(I suppose while I'm posting I might as well ask: what order do you usually do the following steps in: temporal smoothing, spatial smoothing, edge sharpening, and noise cleaning [i.e. 2dcleaner or smartsmoother])

-Kallenin

P.S. FYI I generally do high bitrate stuff like 1 hr TV (~40-45 min actual) -> 700 MB, but occasionally do smaller stuff like 30 min TV (~22-24 min actual) -> 165 MB

foxyshadis
28th August 2007, 19:12
For effective filtering of live action, you have to move to avisynth filters. The virtualdub ones are suited to anime and cg, and very light manipulation of live action, but avisynth has many filters more suited to live action than cg. For example, fft3dfilter, frfun7, mvdegrain, vaguedenoiser, and deen. The general effect of virtualdub filters (smart smoother hiq, msmooth) is to smear, but the avisynth filters can have very different effects, especially temporal ones.