View Full Version : Motion Adaptive MVbob?
Terranigma
9th August 2007, 01:08
scharfis_brain, have you thought about making a motion adaptive version of your mvbob script? The formula on how to do this has been posted in tritical's TDeint and TIVTC thread, exact post #958 (http://forum.doom9.org/showthread.php?p=973770#post973770) by Didée. I think this'd be much appreciated by the lot here, because.. well... using mcbob on an interlaced clip is, well.. beyond sane (very very slow processing). Now I would'nt expect a motion adaptive version to be much better, but using a faster bobber such as securebob should be marginally faster no?
Terka
17th August 2007, 17:57
no replays?
Fizick
17th August 2007, 18:23
Yes, no replays.
scharfis_brain
17th August 2007, 18:53
uh? mvbob and mcbob are far more better than motion adaption.
also thy have motion adaption built in!
So I do NOT understand the question.
Didée
17th August 2007, 19:21
I suppose the question was about a script that works like SecureBob, without (slow) motion compensation, but with the static-area-detection/handling done like in MCBob.
Terranigma
17th August 2007, 19:47
I suppose the question was about a script that works like SecureBob, without (slow) motion compensation, but with the static-area-detection/handling done like in MCBob.
Yes, exactly :)
scharfis_brain
17th August 2007, 23:09
then you should try yadif.
It handels static areas pretty well, :)
but lacks a good interpolation :(
Terranigma
18th August 2007, 00:06
then you should try yadif.
It handels static areas pretty well, :)
but lacks a good interpolation :(
Yes, I know. I tried yadif, and wasn't too pleased with the results as opposed to the multiple bobbers found in mvbob (or mcbob). Maybe someone can script this for you? I would if I could, but i'm afraid i'm a noob at such things :D
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