Austin Forgotten
13th December 2006, 21:20
Hi there,
Well this is my 1st post here, since I'm stuck trying to figure out how to playback decoded dd/dts samples from my app (Tranzcode). I'm using C, and wanted to inplement BASS lib (www.un4seen.com) since I thought it would be easy to do, but after 3 weeks and no sounds coming from my speakers I'm crying out for help. I looked at DirectX and there are almost no examples of using the CreateFromMemory() function. I'm just a hobby programmer, not a pro so I need examples to get me up and running. Almost all examples are reading from file. BASS lib has a BASS StreamCreate() function which works with a STREAMPROC Callback, and I don't know how to get that to work either.
Does anyone know of a free windows audio lib or has some C code available to help me add playback to my program? Also it needs to be able to playback multichannel [i.e. 6-ch (5.1) and 32 bit floating point samples]. If I can't do it I may need to farm out the job to someone more capable :)
Thanks.
Austin Forgotten
Well this is my 1st post here, since I'm stuck trying to figure out how to playback decoded dd/dts samples from my app (Tranzcode). I'm using C, and wanted to inplement BASS lib (www.un4seen.com) since I thought it would be easy to do, but after 3 weeks and no sounds coming from my speakers I'm crying out for help. I looked at DirectX and there are almost no examples of using the CreateFromMemory() function. I'm just a hobby programmer, not a pro so I need examples to get me up and running. Almost all examples are reading from file. BASS lib has a BASS StreamCreate() function which works with a STREAMPROC Callback, and I don't know how to get that to work either.
Does anyone know of a free windows audio lib or has some C code available to help me add playback to my program? Also it needs to be able to playback multichannel [i.e. 6-ch (5.1) and 32 bit floating point samples]. If I can't do it I may need to farm out the job to someone more capable :)
Thanks.
Austin Forgotten