View Full Version : cannot load removegrainsse3.dll
Blue_MiSfit
13th August 2006, 12:24
So I reformatted today, this time loading up XP x64.
I installed MeGUI and got everything up to date - albeit all in 32 bit. I tried opening up an avisynth script I have lying around, and it gave me an error about not being able to load a plugin - removegrainsse3.dll. The path is definately correct and the file exists.
Checked my default AviSynth plugins folder, and there's not a copy of it in there or anything wacky like that. I know this is some dumb problem..
Any ideas?
~MiSfit
mp3dom
13th August 2006, 16:38
You need some DLLs in the System32 folder. I think (not sure) they're MSVCR70.DLL and MSVCP70.DLL. Also does your processor support SSE3 extensions?
foxyshadis
13th August 2006, 20:36
SysWow64, you mean, but yes. (System32 being for 64-bit binaries now.) Make sure avisynth.dll is in that one and not System32. Also, can you try narrowing it down? Is it avisynth itself (a simple blankclip or avisource will tell you)? Is it megui failing to load it? (It may be executing in 64-bit mode, but I thought it was set to only run in 32-bit mode.)
Blue_MiSfit
14th August 2006, 04:58
Yes I have a Venice core A64, which does support SSE3, and it was working perfectly yesterday under XP Pro 32 bit.
I installed those DLLs to SysWOW64, and AviSynth.dll is in SysWOW64.
I haven't tried mucking around with Squid80s' 64 bit builds of anything yet, I want to have a 100% working 32 bit environment before I start integrating native stuff.
A script with only
blankclip(720,480) works...
I realized today that the script I was trying to load was rather silly. I was loading RemoveGrainSSE3 but not using it. I updated the script to the following:
#LoadPlugin("D:\Archives\Video Software\AviSynth Plugins\Common\RemoveGrainSSE3.dll")
#LoadPlugin("D:\Archives\Video Software\AviSynth Plugins\Common\unfilter.dll")
#LoadPlugin("D:\Archives\Video Software\AviSynth Plugins\Common\fft3dgpu.dll")
LoadPlugin("D:\Archives\Video Software\AviSynth Plugins\Common\gradfun2db.dll")
DGDecode_mpeg2source("F:\Movies Work\Drugstore Cowboy\VTS_02_1.d2v",info=3)
ColorMatrix(hints=true)
#fft3dgpu(sigma=2, bt=2, plane=1, wintype=1)
gradfun2db()
And this works well!
When I uncomment the fft3dgpu lines, it gives me the same "cannot load plugin" error for fft3dgpu. I think this may be due to the fact that I dont have dx9c installed yet. Perhaps I am to blame :)
Still, if I uncomment the removegrainsse3 line, and call it with removegrain(mode=1) it still gives me an error in loading. This seems wrong.
Odd this nonsense... I wonder why I tried to install x64, when I really don't need any additional speed. I guess I'm a masochist :)
If I dont figure this out soon I'm going back to 32 bit. Too many catch 22's still with x64 IMHO.
The hell with it... I'm back in 32 bit with no problems.. Whee!!
~MiSfit
mandeep145
8th February 2010, 09:37
Yes I have a Venice core A64, which does support SSE3, and it was working perfectly yesterday under XP Pro 32 bit.
I installed those DLLs to SysWOW64, and AviSynth.dll is in SysWOW64.
I haven't tried mucking around with Squid80s' 64 bit builds of anything yet, I want to have a 100% working 32 bit environment before I start integrating native stuff.
A script with only
blankclip(720,480) works...
I realized today that the script I was trying to load was rather silly. I was loading RemoveGrainSSE3 but not using it. I updated the script to the following:
#LoadPlugin("D:\Archives\Video Software\AviSynth Plugins\Common\RemoveGrainSSE3.dll")
#LoadPlugin("D:\Archives\Video Software\AviSynth Plugins\Common\unfilter.dll")
#LoadPlugin("D:\Archives\Video Software\AviSynth Plugins\Common\fft3dgpu.dll")
LoadPlugin("D:\Archives\Video Software\AviSynth Plugins\Common\gradfun2db.dll")
DGDecode_mpeg2source("F:\Movies Work\Drugstore Cowboy\VTS_02_1.d2v",info=3)
ColorMatrix(hints=true)
#fft3dgpu(sigma=2, bt=2, plane=1, wintype=1)
gradfun2db()
And this works well!
When I uncomment the fft3dgpu lines, it gives me the same "cannot load plugin" error for fft3dgpu. I think this may be due to the fact that I dont have dx9c installed yet. Perhaps I am to blame :)
Still, if I uncomment the removegrainsse3 line, and call it with removegrain(mode=1) it still gives me an error in loading. This seems wrong.
Odd this nonsense... I wonder why I tried to install x64, when I really don't need any additional speed. I guess I'm a masochist :)
If I dont figure this out soon I'm going back to 32 bit. Too many catch 22's still with x64 IMHO.
The hell with it... I'm back in 32 bit with no problems.. Whee!!
~MiSfit
hey plz tell me what is the meaning of the [/QUOTE]
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