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DYEWiTNEZ
4th January 2006, 19:51
Hi, i'm getting crazy of using a blend-mode with deinterlaces (like SmartDeinterlace). Now, i've tried edge-directed interpolation. The result is great, no more ghosting, but i've noticed that the motion isn't as fluid as it was with blend-mode. I would call it very choppy at some points.

I tried this with the SmartDeinterlace filter and also through AviSynth with Donald Graft's DeComb...

Any solution to keep the motion fluid AND not have that nasty ghosting effect?

Oh yeah, the FPS has to stay as it was (25 FPS, so no double 50 FPS).

scharfis_brain
4th January 2006, 20:00
the only solution is by introducing artificial motion blur using AVISyntch and the mvtools.dll by fizick.

LoRd_MuldeR
4th January 2006, 20:47
Any solution to keep the motion fluid AND not have that nasty ghosting effect?

Oh yeah, the FPS has to stay as it was (25 FPS, so no double 50 FPS).

IMO "Tom's MoComp" and the "KernelDeinterlacer" give good results ;)

DYEWiTNEZ
4th January 2006, 23:09
Thanks! I tried Tom's MoComp but still jerky motion, same goes for the KernelDeint.

Can u please check this (Divx 5):

http://members.home.nl/rcbaumer/heyya_tomsmocomp.avi
http://members.home.nl/rcbaumer/heyya_kerneldeint.avi

Notice when the camera pans and moves to the left. Kerneldeint seems to be a less jerky though...

It has to be fluid like this:

http://members.home.nl/rcbaumer/heyya_blend.avi

Only without the ghosting effect. ;)

I used these scripts:

LoadPlugin("TomsMoComp.dll")
clip = Directshowsource("part_1_17.vob")
return clip.TomsMoComp(-1,5,1)

and

loadplugin("kerneldeint.dll")
directshowsource("part_1_17.vob")
KernelDeint(order=0)

I'm not sure how to use the MVTools.dll, the scripting seems very difficult...

Didée
5th January 2006, 14:26
The source is already b0rked, and it's a very common problem. Use the forum search engine (http://forum.doom9.org/search.php) with "fieldblending" or "blended AND fields" ... but only if you have nerve to open pandora's box. :eek: